A structured reference for Dandy's World - the core loop, the Lobby, how floors and Twisteds scale, the Ichor economy, and what Toons, Trinkets and events actually do.
A reference hub for Dandy's World, the mascot horror survival game by BlushCrunch Studio. Everything below describes how the game is built; patch-specific numbers are called out as such and dated.
Compiled 5 October 2026. The game is in Alpha — systems move around between versions.
| Developer | BlushCrunch Studio |
| Creator (Qwelver) | also behind Flavor Frenzy |
| Created | 26 January 2024 |
| Alpha release | 14 June 2024 |
| Genre / subgenre | Survival / Escape |
| Age rating | 9+ · Mild blood, fear and violence |
| Server size | 35 |
| Players per run | 8 (elevator capacity) |
| Voice chat / camera | Not supported |
| Total visits | 7.4 billion+ |
The official description: "A Mascot Horror Survival Multiplayer game where you must team up with fellow Toons to complete machines and descend deeper into Gardenview Center."
Everything between runs happens here:
| Item | Cost |
|---|---|
| Valve | 200 Ichor |
| Health Kit | 100 Ichor |
| Bandage | 50 Ichor |
Once everyone hits Ready Up — or the 45 seconds expire — the run starts.
A floor is a procedurally generated map with machines placed across it. Difficulty scales on two axes: how many floors you've cleared and how many players are still alive.
Community benchmarks worth knowing: Twisteds Fear Me is awarded for completing Floor 100 and is among the rarest badges in the game.
Toons are the playable characters. Each has its own statline and, in most cases, an active ability. One tracker puts the roster at roughly 40 playable Toons as of late 2026 — treat that as approximate, since the count climbs with every content update.
Toons are bought from Dandy's Store with Ichor, and the good ones gate behind play requirements rather than currency alone. Gigi, for example, needs 45 Rare-or-higher items picked up, 50% research on her Twisted, and 2,000 Ichor spent at the store before she's purchasable.
Named Toons that appear across official changelogs and event material include Dandy, Razzle & Dazzle, Astro, Shrimpo, Rodger, Bobette, Goob, Bassie, Sprout, Gigi, Finn, Tisha, Cosmo, Flutter, Teagan, Blot, Squirm, Connie, Looey, Dyle, Shelly, Yatta, Toodles, Brusha and Vee.
Twisteds are the enemies — corrupted versions of the Toons, each with its own attack pattern and behaviour. Standard Twisteds chase and hunt; special variants break the pattern. Twisted Gigi, reworked in the 0.28 patch, is a good example: she ignores chases to hoover up loose items, stores them in a stash that spawns with her holding about half the floor's items, and will steal straight from your inventory during a chase. A stocked stash can be searched for a guaranteed drop after three seconds.
Researching Twisteds — encountering them and surviving — is a progression track of its own and feeds directly into Toon unlock requirements.
Trinkets are equippable items that modify stats or abilities, and they're where most of the build variety lives. Known examples:
Ichor is the single currency. You earn it by clearing floors, filling machines, collecting research capsules and using your Toon's active ability; you spend it on Toons, Trinkets, Skins and pre-game consumables. There is no shortcut — which is why the one active code (ICHOR, 50 Ichor) is worth redeeming the moment you start.
The game is designed around eight-player cooperation and doesn't really work alone, but you can join public servers without a party. Private servers are free and are strongly recommended for your first few runs — learning the machine minigames without pressure is worth far more than being carried.
Official disclaimer: the experience contains bright and flashing lights that may affect photosensitive users, and it is in Alpha, so expect bugs and shutdowns.