Sol's RNG, built by Sol's Studio, is a Roblox simulator that strips an experience down to a single verb. You stand on a small island, press Roll, and the game hands you an aura that hangs around your character. Everything else in the game - gear, potions, crafting, events - exists to make that one button pay out something rarer.
There are more than 400 auras in the pool. Rolls are unlimited apart from a short cooldown between presses, which is exactly why the game is about how you stack your odds rather than how fast you click.
Each press of the Roll button runs one draw and returns a single result. You then decide what to do with it:
Aura storage starts small and fills fast. Buy the first storage expansion as soon as you can afford it - a full storage bar interrupts rolling, and the game warns you rather than quietly discarding results.
Luck comes from three places, and they multiply rather than add:
The single most common beginner mistake is rolling dry. Impatience costs more rolls than any gear you could have crafted in the same time, so hoard your boosts and spend them together inside one window.
The world cycles through biomes and weather states, and certain auras only exist inside certain ones. A standard aura can become a high-tier mutation purely because of where you were standing when the roll resolved. If a rare biome opens, that window is worth more than an hour of ordinary rolling - which is why experienced players park in the game and react to the event rather than grinding blind.
Every aura in Sol's RNG displays its own chance in game as a "1 in X" figure. Community sites that publish full rate tables disagree with each other on what those numbers are, so we do not reproduce any of them here. Read the number on the result screen - that is the one the game is actually using.
The same goes for trading and codes. The official page documents auras, crafting and potions; anything beyond that should be treated as unverified until you can confirm it in game.